Exciting Development: Easier Kinect Programming

It’s about to become much easier to make software Kinect-compatible.

I recently wrote a post discussing a few things that would need to happen for Kinect to be successfully integrated in classrooms. One key point suggested was for someone to develop software similar to FAAST, but using the Kinect SDK and a graphical user interface to make it easier to employ.

Earlier today, I was contacted by the developer of FAAST at the University of Southern California ICT, Evan Suma, and he told me that he had internally developed a new version of FAAST exactly along the lines of the aformentioned specifications. A release is expected in the near future.

I am excited to see this being released and ready to test it out. Combining Kodu, Kinect, a community willing to share their developments, and accessible Kinect educational software may be the catalyst to transform classrooms into active learning environments.


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