Kinect in Education Contest: What Will You Create?

 

With Kinect, classroom instruction can be adapted to promote the well-being of our children, as opposed to conditioning students to unnecessary classroom routines.  While the vision for such a classroom exists, roadblocks also exist.  Primarily, these hindrances includes (1) relevant classroom software and (2) school technology infrastructure, such as the need to have Windows 7 to run the Kinect SDK and school reluctance to purchase Xbox’s for classrooms.  Although the Kinect community can’t write school purchase orders for new technology, we can create relevant Kinect software that reveals the need. 

Starting on September 9th and running through November 30th, KinectEDucation is hosting a competition to promote the advancement of education through game-based and active learning. 

Two separate awards are being given:

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$500 for the most innovative and adaptable classroom software uploaded to the Kinect Apps for Education directory.  “Adaptable” means that your software can be integrated in multiple content areas.  For example, the Shapes Game that is included with the SDK could be adapted for math classrooms to “grab the factors of five”; for an English classroom, “grab all the conjugates.”  The developments don’t have to be complex; in fact, the easier it is to execute, the better.

$500 for the “best” in-class video showcasing a Kinect classroom experience in the KinectEDucation Classroom Showcase. The “best” video reveals a classroom actively engaged in your content with Kinect and relevant software.  Advanced video editing skills are not required or needed.

You may participate in both contests if you’d like.  Additionally, winners will receive a write-up on KinectEDucation featuring them and their work. 

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Here are the caveats and further details:

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Software must be developed with the Kinect SDK and (2) uploaded as a zip file that contains at least an executable file and a “how-to” of some sort.

The winners must designate the cash awards to a classroom or school that is considered a public or private institution (K-12 or higher ed).  If you’re an educator or student, you certainly have the option to designate this to your own classroom. 

All participants must provide at least one additional idea for using the Kinect in classrooms in the KinectEDucation Educator’s Wishlist forum. Edit: Spam issues prevented legitimate registrations and there was additional difficulty in the forums; therefore, this was ruled to be an excessive obstacle to attaining the objective of the contest and therefore was omitted criterion for all submissions in final judging.

All artifacts must be classroom appropriate. 

A panel of judges consisting of educators from multiple content areas will select the winners.  Winners will be announced no later than December 5th. 

While it’s not required, it’s suggested that you include the source code to promote further development. 

 Because of major spam concerns, separate login credentials are required for the Kinect Education Forums and Kinect Apps for Education.

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In my opinion, the non-monetary gains outweigh any potential financial incentive.  As both an educator and a person advocating for renewed paradigms, please trust me when I say that many school administrators simply aren’t aware of the opportunities that lie ahead.  Your contributions would reveal to decision-makers the ability to integrate meaningful movement in classrooms, which promotes memory retention and increases academic gain.  So, even if you don’t win an award, you could heavily influence the future direction of education.

Please contact me if you have any questions.  If you’re new to KinectEDucation, check out the video below revealing how the field of education would benefit from integrating the Kinect.

 

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