At the beginning of every year, I tell my students I have two indicators that determine our success. The first, obvious method of measurement has to be their test scores. This is a non-negotiable if I’m going to maintain my job and if they’re going to advance academically.
However, the second indicator is far more revealing of my level of influence on their growth and development. If they come back to visit me the following year – when they don’t have to, when their motive is genuinely guided by a desire to simply reconnect – this reveals that the values promoted in class – values embodying lifelong learning – were well-received. This is how I ultimately measure my influence and success as their educator.
It’s a tough balancing act. Many times, it feels that one indicator comes at the expense of the other.
On the outside looking in, it sounds fairly straightforward…but it’s not, as any student, teacher, or school administrator will attest. Even when I’d speak to student teachers at Texas Tech University, I always struggled advocating for this model. I always knew it was the ideal model we needed, but I had a hard time answering how to effectively and consistently integrate this paradigm across all content areas. All I could really do was point to the research and show what I now feel like was a very “canned” ways of doing things.
But do that too long and it becomes rhetoric.
and, if you have yet to see the “Kinect Effect,” watch this:
…I think we’re finally moving beyond the rhetoric.
The aim of KinectEDucation is to facilitate this “Connected Education” by developing, promoting, and integrating Kinect resources in classrooms. Certainly, it’s about showcasing Kinect developments, exploring resources that promote gaming in education(thanks Pat!), helping others learn how to program with ease, and integrating standards-driven activities for Kinect in education.
Although Kinect bridges the gaps that have existed in education and can literally connect all dimensions together, it can’t be done with a device alone. While Kinect is integral, we also need passion-driven educators like Melanie Wiscount, Gareth Ritter, Lee Kolbert, Cheryl Arnett, and Pat Yongpradit who promote content that teaches social awareness. We need educators like Angela Maiers who are guided by the philosophy that there are no lazy children, just children who have yet to find something they’re passionate about. Finally, we need visionary leaders like Ollie Bray to help ensure we use technology to promote development equally as much as we promote content.
At KinectEDucation, we’ve gathered an amazing group of people who are passionate about education and are experts within their respective fields, many of whom will be formally announced soon. But this is not about a group of people and is not limited by region. These are just the people who have expressed initial interest in contributing towards this renewed classroom model. This community is open for everyone to contribute; an open platform is needed if we’re going to do this. Together, we can make big things happen around the world.
Everyone has a unique skillset. If you have a similar vision and possess skills or content to contribute, share them.
Tags: active learning, education kinect, education reform, gesture-based learning, kinect effect in education, kinect for education, kinect in education, kinect in school, kinecteducation, motion-based learning, whole-person learner, whole-person learning