kinect education contest


Great Lineup of Judges for First KinectEDucation Contest

Saturday, December 3rd, 2011

Well, the first KinectEDucation contest has come to a close.  From the feedback I gained, the window of time it was offered was probably a little premature as Kinect development for PCs is still in its infancy; nonetheless, transformational content emerged and relationships were established, both of which I’m excited to know will contribute towards renewed classroom models.  Once the votes are tallied, results will be announced.  The plan is to have this done no later than December 5th.

Check out the Kinect apps that emerged throughout the duration of the contest.  If you’ve got something to share, send it our way!

Even with just a handful of submissions, we’ve got a great group of qualified judges here that are going to make this fun. I’m honored to have them as trusted partners in learning!  Below are the five judges with a brief bio, picture, and related links attached.


profilepic_cvAngela Maiers

Angela is an active blogger, social media evangelist, and passionate advocate for bridging the gap between business and education. She is a recognized educational leader, trainer, and author. She is the owner and Chief Learning Officer at Maiers Education Services, a company emphasizing the creative use of technology and social media to advance learning, in and out of the classroom.

Blog:  | Twitter @angelamaiers



ShellyTerrellProfilePicShelly Terrell

Shelly Sanchez Terrell is an education activist, thought-provoker, and international speaker. She is the VP of Educator Outreach for Parentella and Social Media Community Manager for The Consultants-E. Additionally, she is the the co-organizer and co-creator of the acclaimed educational projects, Edchat, The Reform Symposium E-Conference and the Virtual Round Table conference. Shelly’s website with more information is and her twitter is @ShellTerrell.


andrewmillerAndrew Miller

Andrew is an international consultant specializing in educational technology, game-based learning and gamification, culturally responsive teaching and project-based learning. He is an experienced brick and mortar and online teacher who is an avid blogger for ASCD and Edutopia.

Blog:  | Twitter:@betamiller



KellyCroyKelly Croy

Kelly Croy has been speaking professionally and sharing his unique performance art with audiences since 2001. He inspires his audiences to live a life that impacts others. Performance Chalk Artist, humorist, caricature artist, cartoonist, Kelly brings his artwork to "life" using digital animation.  Kelly has been teaching and coaching for over twenty-one years and is also an Apple Distinguished Educator. Kelly’s website is and his twitter is @kellycroy. Kelly also leads Wired Educator, a website dedicated to helping educators transform education with technology.


avatar_collectionLucy Barrow

Lucy is an eLearning Coordinator at Ballarat Grammar, a K-12 Independent School in Australia and has been working in the field of education for over 20 years. She loves exploring emerging technologies, especially virtual worlds and games in education. Lucy currently coordinates “Begonia Island”, a virtual worlds program and, in 2011, her students have been exploring educational uses for the Kinect Sensor Camera. You can find out more about her school’s eLearning Programs at and Lucy’s Twitter ID is @lucybarrow.

Again, a great lineup judges who I’m honored to have participate in this contest. The winner in each category will be announced soon!

Johnny Kissko



Kinect Contest Entry #3: Music as Body Motion

Thursday, September 15th, 2011

Danny Cortes’ has entered his “Music as Body Motion” for the KinectEDucation contest.  A video of his work in action is below; Danny’s app can be downloaded from the Kinect Apps for Education directory and Danny’s website.

This is amazing work and is representative of what talented people can do to produce game-changing applications for education.  Keep Danny on your radar for future developments!

To discuss Danny’s development and other ideas for development, check out the forums



Kinect in Education Contest: What Will You Create?

Thursday, September 8th, 2011


With Kinect, classroom instruction can be adapted to promote the well-being of our children, as opposed to conditioning students to unnecessary classroom routines.  While the vision for such a classroom exists, roadblocks also exist.  Primarily, these hindrances includes (1) relevant classroom software and (2) school technology infrastructure, such as the need to have Windows 7 to run the Kinect SDK and school reluctance to purchase Xbox’s for classrooms.  Although the Kinect community can’t write school purchase orders for new technology, we can create relevant Kinect software that reveals the need. 

Starting on September 9th and running through November 30th, KinectEDucation is hosting a competition to promote the advancement of education through game-based and active learning. 

Two separate awards are being given:


$500 for the most innovative and adaptable classroom software uploaded to the Kinect Apps for Education directory.  “Adaptable” means that your software can be integrated in multiple content areas.  For example, the Shapes Game that is included with the SDK could be adapted for math classrooms to “grab the factors of five”; for an English classroom, “grab all the conjugates.”  The developments don’t have to be complex; in fact, the easier it is to execute, the better.

$500 for the “best” in-class video showcasing a Kinect classroom experience in the KinectEDucation Classroom Showcase. The “best” video reveals a classroom actively engaged in your content with Kinect and relevant software.  Advanced video editing skills are not required or needed.

You may participate in both contests if you’d like.  Additionally, winners will receive a write-up on KinectEDucation featuring them and their work. 


Here are the caveats and further details:


Software must be developed with the Kinect SDK and (2) uploaded as a zip file that contains at least an executable file and a “how-to” of some sort.

The winners must designate the cash awards to a classroom or school that is considered a public or private institution (K-12 or higher ed).  If you’re an educator or student, you certainly have the option to designate this to your own classroom. 

All participants must provide at least one additional idea for using the Kinect in classrooms in the KinectEDucation Educator’s Wishlist forum. Edit: Spam issues prevented legitimate registrations and there was additional difficulty in the forums; therefore, this was ruled to be an excessive obstacle to attaining the objective of the contest and therefore was omitted criterion for all submissions in final judging.

All artifacts must be classroom appropriate. 

A panel of judges consisting of educators from multiple content areas will select the winners.  Winners will be announced no later than December 5th. 

While it’s not required, it’s suggested that you include the source code to promote further development. 

 Because of major spam concerns, separate login credentials are required for the Kinect Education Forums and Kinect Apps for Education.


In my opinion, the non-monetary gains outweigh any potential financial incentive.  As both an educator and a person advocating for renewed paradigms, please trust me when I say that many school administrators simply aren’t aware of the opportunities that lie ahead.  Your contributions would reveal to decision-makers the ability to integrate meaningful movement in classrooms, which promotes memory retention and increases academic gain.  So, even if you don’t win an award, you could heavily influence the future direction of education.

Please contact me if you have any questions.  If you’re new to KinectEDucation, check out the video below revealing how the field of education would benefit from integrating the Kinect.





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