For those of us raised in typical school settings, the memory of straight-row desks with little activity is all too familiar. As we’re all aware, the Kinect has the potential to evolve classrooms beyond this 18th century model of learning to a structure that’s aligned with brain research and the benefits of active learning.
With the release of the noncommercial Kinect SDK, several new Kinect applications are emerging. These range from simple apps (such as creating “3D air drawings”) to more complex applications (such as sign language recognition). Regardless, every single one of these developments has the potential to drastically enhance teaching and learning in all learning environments.